The game I am going to implement is a 3D style game that has a rocket car that launches through a hole in a wall in order to reach the other side to win the game.
The hole dynamically changes locations in order to provide a challenge for the user to overcome. The rocket car has text based integer inputs that direct the cars power and angular momentum to attempt to shoot through the hole. As the car is flying the space button on the keyboard will be used to provide additional thrust to aid the car on its airborne path through the hole in the wall. As the game gets more difficult the options on creating more challenging levels would be a moving hole and an AI NPC that tries to stop the car mid flight from going through the hole. If the car successfully gets through the hole points are given to the player.
The game could be not won but based on getting the highest score possible. This means that the game just gets harder and harder until the player dies or runs out of rocket cars from crashing into the wall.
